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Bob the Builder poster

Bob the Builder

CAN HE FIX IT? YES, HE CAN!

1999 5.9

Bob the Builder and his machine team are ready to tackle any project. Bob and the Can-Do Crew demonstrate the power of positive thinking, problem-solving, teamwork, and follow-through. The team always shows that “The Fun Is In Getting It Done!”

Play
  1. Play Mr Beasley's New Friends
    1

    Mr Beasley's New Friends

    2003-02-03

    Mr Beasley makes some new friends.

  2. Play Spud the Pilot
    2

    Spud the Pilot

    2003-02-04

    JJ loses his new remote control plane - only for it to be found by Spud.

  3. Play Trix and the Otters
    3

    Trix and the Otters

    2003-02-05

    Molly sees a family of otters by a stream. Trix wants to watch them too, but they are scared when they see a big shiny machine. Muck devises a good way to watch them.

  4. Play Speedy Skip
    4

    Speedy Skip

    2003-02-06

    Skip is moving too quickly & is causing trouble for the gang.

  5. Play Mr Ellis' Exhibition
    5

    Mr Ellis' Exhibition

    2003-02-07

    Mr Ellis has a beautiful exhibition that gets ruined.

  6. Play Bob and the Badgers
    6

    Bob and the Badgers

    2003-02-10

    Bob has promised to build a cat flap for Pilchard. But first Farmer Pickles needs a fence building to keep the rabbits off his cabbages. However, this blocks the badgers' path to the stream.

  7. Play Bob and the Goalie
    7

    Bob and the Goalie

    2003-02-11

    Bob and the machines are building an exercise park which famous goalkeeper David Dixon, Mr Dixon's brother, is to open. Bob and Spud think they are no good at football, but will their luck change?

  8. Play Dizzy Goes Camping
    8

    Dizzy Goes Camping

    2003-02-12

    Dizzy goes on a camping trip.

  9. Play Pilchard's Pets
    9

    Pilchard's Pets

    2003-02-13

    Pilchard meets some tiny creatures & treats them like pets.

  10. Play Snowman Scoop
    10

    Snowman Scoop

    2003-02-14

    Scoop is keen to enter the snowman competition. But first a burst pipe outside Mr Sabatini's needs fixing. Meanwhile, all the snowmen's noses are disappearing.

  11. Play Lofty's Long Load
    11

    Lofty's Long Load

    2003-02-17

    Bob is building a through-lounge for Mr and Mrs Bentley. He asks Lofty to carry the long metal girder. But when Dizzy and Trix decide to have a race, the girder accidentally damages the sides of a bridge.

  12. Play Hamish's New Home
    12

    Hamish's New Home

    2003-02-18

    Hamish gets a new home.

  13. Play Dizzy the Sheepdog
    13

    Dizzy the Sheepdog

    2003-02-20

    Dizzy acts like a sheepdog to help Farmer Pickles.

Cast

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