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Foster's Home for Imaginary Friends poster

Foster's Home for Imaginary Friends

2004 7.8

What happens when a child outgrows his trusty Imaginary Friend, the pal that stuck with him through all of the highs and lows of growing up? Well, these creations pack up and head for Foster's Home for Imaginary Friends! Foster's is a one-of-a-kind Victorian mansion filled with hundreds of unique characters from all over the world, thought up by completely different children for completely different reasons. These creatures all live together in this vast, sprawling home with more rooms than you could ever dream possible! Mac, a clever but somewhat shy 8-year-old boy, discovers Foster's when his mom tells him he's too old for his Imaginary Friend Blooregard. Not ready to part with his trouble making best buddy, Mac takes Bloo to Foster's with the hope of giving him a safe place to live, while still being able to visit every day.

Play
  1. Play House of Bloo's (1)
    1

    House of Bloo's (1)

    2004-08-13

    Mac sends Bloo to live at Foster's Home for Imaginary Friends after being told by his mother that he is too old to have an imaginary friend. Once they meet various residents and get to know Wilt, Eduardo, Coco as well as the home's staff, the problem arises as they realise Bloo may get adopted if he moves in.

  2. Play House of Bloo's (2)
    2

    House of Bloo's (2)

    2004-08-13

    An evil imaginary friend sets a sinister plot in motion against Bloo, and Mac and the home's residents must save him.

  3. Play House of Bloo's (3)
    3

    House of Bloo's (3)

    2004-08-13

    Mac races to save Bloo from the sinister scheme of the evil imaginary friend.

  4. Play Busted
    4

    Busted

    2004-09-03

    Mr. Herriman grows frustrated with Bloo's inability to follow the house rules and threatens to evict him. Under pressure, Bloo accidentally breaks a bust of Madame Foster and attempts to repair it before Mr. Herriman discovers the damage.

  5. Play Dinner is Swerved
    5

    Dinner is Swerved

    2004-09-10

    When Mac visits Foster's, Bloo insists on showing him something on the roof, but the two become lost and cannot find their way back downstairs. Meanwhile, in the dining room, the others secretly sneak food while Mr. Herriman insists they wait for Bloo before starting dinner.

  6. Play Adoptcalypse Now
    6

    Adoptcalypse Now

    2004-10-15

    It's Adopt-A-Thought Saturday, an event that focuses on getting good friends adopted on the weekends when children are out of school. Mac and Bloo find out what Adopt-A-Thought Saturday is about after their good friend Jokey gets adopted and spend the day forcing the friends back into the house so that they won't be adopted.

  7. Play Store Wars
    7

    Store Wars

    2004-08-20

    On Madame Foster's birthday, Frankie realizes she has forgotten to buy streamers for the party, prompting Mr. Herriman to send her to the store. Mac, Bloo, Eduardo, Wilt, and Coco accompany her but wander off in the mall and become involved in various mishaps, slowing Frankie down.

  8. Play Bloooo
    8

    Bloooo

    2004-10-22

    Bloo and Mac play with each other in the mud while raining, which causes them to get sick. As Mac is taken home by Frankie, Bloo misses out on the scary movie the friends had planned to watch that night. When Wilt, Eduardo, and Coco begin to believe that the ghost in the movie is real, they mistake a pale Bloo to be the ghost. Meanwhile, Frankie gets locked out of the house in the rain after dropping off Mac and, as she tries to get back in, feels she's being stalked.

  9. Play The Trouble with Scribbles
    9

    The Trouble with Scribbles

    2004-08-27

    Bloo decides to open the one door at the retirement home for imaginary friends that is never, ever to be opened, and the house becomes infested with something bad.

  10. Play Seeing Red
    10

    Seeing Red

    2004-10-01

    Terrence has an idea to make up a friend named Red to beat Bloo up with so he can bully Mac to his heart's content, though the friend he creates ends up friendly instead of mean and violent.

  11. Play Phone Home
    11

    Phone Home

    2004-10-01

    Bloo is jealous of Wilt getting special attention for the number of abandoned imaginary friends he brings to Foster's, so he tries to rescue imaginary friends just like Wilt does. When Bloo finds a man in a cell-phone suit and thinks he's a friend, he takes him to Foster's, thinking everyone will give him more praise than they gave Wilt.

  12. Play World Wide Wabbit
    12

    World Wide Wabbit

    2004-09-17

    Mac and Bloo get embarrassing footage of Mr. Herriman while conducting interviews for a Web site.

  13. Play Berry Scary
    13

    Berry Scary

    2004-09-24

    A new Imaginary Friend named Berry has her eyes on Bloo, and Mac stands between them.

  14. Play Who Let the Dogs In?
    14

    Who Let the Dogs In?

    2004-10-08

    While taking out the trash, Eduardo finds a puppy and decides to keep it, despite dogs being forbidden in the house due to Mr. Herriman's fear of them.

Cast

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