
Gormiti - The New Era
To save the Realm of Gorm from the evil Lord Graven, four teenage Earthlings are trained by the Guardian of the Temple Myridell to master their elemental powers and summon their Warrior Spirits, the legendary Gormiti.
PlayEpisodes
- Play The Chosen Ones
12024-10-28The Chosen Ones
The Keeper Myridell arrives on Earth to recruit a new generation of Scions: superpowered warriors who will have to save her world Gorm from the nefarious Lord Graven. The four kids she is guided towards are unlikely heroes, but when they are thrown into danger, their hidden strengths surprise everyone.
- Play The Council of Gorm
22024-10-28The Council of Gorm
The new Scions begin their training by bonding with their four Gormiti, the spirit warriors who empower and guide them. However, Myridell surprises the Scions with a trip to Gorm, where the teens must pass their first test - defending the Temple of Gorm from Graven’s vicious Skavs.
- Play Strength of Unity
32024-10-31Strength of Unity
Carter, Glen, Zane, and Skye must hide their secret identities from everyone. They are struggling with teamwork, when hot-headed Gormian Bors tries to prove the Scions don’t have what it takes. The Scions finally unite against him but, in so doing, they attract the attention of Graven.
- Play Testing Grounds
42024-10-31Testing Grounds
Graven dispatches two of his generals to Earth to claim the Shard of the Soul of Gorm, forcing the Scions to accelerate their training and protect the artifact. However, with the Scions mired in personal problems, the Gormiti must help them discover their inner strengths on, and off, the battlefield.
- Play Gormita's Advice
52024-11-01Gormita's Advice
Just as the Scions start coming into their own, harnessing their potential as a team, all their hard-won progress comes to a halt when they attempt the ultimate Scion ability: Fusion. The unexpected outcome endangers both Carter and Myridell while giving Graven another strategic advantage.
- Play Poisoned Waters
62024-11-01Poisoned Waters
In the aftermath of their Fusion setback, Glen gives the Scions a needed boost with a powerful invention: an antidote to Graven’s mind-altering Skourge. It comes just in time, as Graven and his lieutenant, Baron Durghon, launch a ferocious assault by poisoning the town’s water supply with Skourge!
- Play The Weak Link
72024-11-02The Weak Link
Insecurity begins to eat away at the Scions, which is just the opening Graven needs to try to drive the team apart by targeting Glen as the weak link. With Myridell absent on her mission back on Gorm, the Scions and their Gormiti rally against Graven’s generals with the help of a surprising ally.
- Play The Gormian Way
82024-11-02The Gormian Way
Graven ups the ante with his most insidious attack yet: entering the Scions’ minds and tormenting their dreams with fear and self-doubt. Myridell does her best to train the Scions in the Gormian way, fortifying their mental powers, but it’s all too much for Zane, who threatens to leave the Scions.
- Play A Hard Truth
92024-11-03A Hard Truth
The Scions’ world is rocked as they uncover a dark secret about Myridell, setting off a ripple effect as they each come to terms with secrets of their own. Can the team restore their trust in one another in time to pull off Fusion and protect the Shard of the Soul of Gorm?
- Play The Power of Fusion
102024-11-03The Power of Fusion
Enjoying a welcome break from their battle, Carter, Zane and Glen compete in their soccer team’s championship game. However, there is no time to celebrate their impressive victory, as Graven is making his move on Gorm! Nervous but ready, the Scions race to confront him - with devastating results.
- Play A New Keeper
112024-11-04A New Keeper
Still reeling from their epic battle on Gorm, the Scions regroup with new keeper Bors. However, his aggressive approach to training proves its own challenge.
- Play Rescue Mission
122024-11-04Rescue Mission
Gaining newfound appreciation for their teammates, Carter and Skye team up against Glen and Zane to build a Shard to lure in Baron Durghon.
- Play The Reunion
132024-11-05The Reunion
With their friends stuck on Grimdar, Carter must rescue them with Glen's help. However, getting to Grimdar requires the help of a Gormian engineer who shares a rocky past with one of the Gormiti.
- Play Team Scions!
142024-11-05Team Scions!
Carter and Zane bond over their shared approach to training, while Skye and Glen realise that they are more alike than they thought.
- Play A New Threat
152024-11-06A New Threat
The Scions have lost their power source on Earth, and the enemy is using it to become even stronger. But with hard work and a little creativity, the heroes find a new way to channel their strength.
- Play Lights Off
162024-11-06Lights Off
The war for Gorm is hitting home, as the Scions must protect their community and families. Meanwhile, Skye and Glen struggle with parents who can’t understand what they are facing.
- Play Switching Sides, Again
172024-11-07Switching Sides, Again
With Myridell wounded, the Scions learn that sheer force of will isn’t enough to succeed. A frustrated Carter decides to take the lead, pushing the team towards Fusion.
- Play A Dark Cloud
182024-11-07A Dark Cloud
The pressure is on for the Scions to master Fusion, but all bets are off when Zane’s younger brother sneaks in to watch them practise and finds himself in the middle of a battle!
- Play Plot Twist
192024-11-08Plot Twist
In what could be their final battle, the Scions have a lot to think about, both at home and at school, as they prepare to face the enemy.
- Play The Showdown
202024-11-08The Showdown
The Scions must draw on all their training to rise above overwhelming odds. However, when even Fusion is not enough, the team is forced to find new reserves of faith and will.
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